Some of these plants look more fake than others.

All the Lego games, to different degrees, have this weird effect going on where they mix models of Lego plants with more conventional attempts at realistic video game plants. I can’t tell which I would prefer: the mismatched style we get, a game lacking any kind of Lego foliage, or a game using only Lego foliage. I think any of those permutations would work.

Lego Marvel Super Heroes (2013)

fract-game
FRACT OSC is out today, and while it has no foliage I am still giving it my personal seal of approval and hype.
It is the majestic, glowing, digital world that Tron promised but made into a truly gigantic living instrument. All the puzzles revolve around tuning the living synth - and the whole thing is an honest-to-goodness tunable digital synth and minimal DAW - to find the right musical solutions.
It’s available on steam, gog, and humble store.

FRACT OSC is out today, and while it has no foliage I am still giving it my personal seal of approval and hype.

It is the majestic, glowing, digital world that Tron promised but made into a truly gigantic living instrument. All the puzzles revolve around tuning the living synth - and the whole thing is an honest-to-goodness tunable digital synth and minimal DAW - to find the right musical solutions.

It’s available on steam, gog, and humble store.

Anonymous asked:

This is fast becoming one of my favorite tumblrs. Do you take requests???

Yes!

I don’t always reply to them (because tumblr doesn’t have a proper inbox system, once I reply I can’t see the message anymore) but I read every request that is sent in.

If you send in a request for a game, please consider adding on what plants you find interesting and why you find them interesting.

Thanks for following!

I think we’re gonna need bigger flowers.

This is one of the first times in Dark Souls that left me going “Wow”. The fight wasn’t too hard for me, but being stuck on this flower-clad bridge as a giant butterfly rises up from bellow was a very impressive start. You fight a lot of large creatures in the game, but few manage to blend calm and danger like Moonlight Butterfly.

The flowers themselves are typical for Dark Souls: cards for the petals, low-poly volumetrics for the stem, and flanked by lots of ivy and small ferns.

Next week we’ll be moving on from Darkroot. It’s one of the more memorable forests in any game I’ve played.

Dark Souls (2011)

Notes from the underground.

I’m beginning to think that it’s impossible to do an underground section with plants that doesn’t include glowing mushrooms. Hey, it’s a pretty useful trope!

It’s neat that they included tree root systems into the roof. It’s something that’s easy to never think about, but makes a lot of sense when it’s there. I’m not sure we’ve covered root systems at VGF yet.

Borderlands (2009)

quantumwizard

quantumwizard:

video-game-foliage:

Foliage as structure without color.

The game is serious about limiting the color usage, to the point that all the plants are made in white. What’s impressive about it is that it never once struck me as odd, until I saw these photos.

Thanks to arcturusdeluxe for submitting the shots. They write:

These white trees from Mirror’s Edge (2008) always intrigued me.  The city planners in that world must be pretty intense if they’re genetically modifying/painting the trees to match the decor.

Considering the army of unseen robots they must have scrubbing the city clean, I’m sure that kind of genetic manipulation is simple enough.

Mirror’s Edge (2008)

I didn’t think they were real trees. I thought they were sculptures.
I lived in a city that was full of metal trees for a year.

Neat! (My Google-fu tells me this is London, Ontario for those interested.)

Foliage as structure without color.

The game is serious about limiting the color usage, to the point that all the plants are made in white. What’s impressive about it is that it never once struck me as odd, until I saw these photos.

Thanks to arcturusdeluxe for submitting the shots. They write:

These white trees from Mirror’s Edge (2008) always intrigued me.  The city planners in that world must be pretty intense if they’re genetically modifying/painting the trees to match the decor.

Considering the army of unseen robots they must have scrubbing the city clean, I’m sure that kind of genetic manipulation is simple enough.

Mirror’s Edge (2008)