An interesting method of computationally creating trees that meet individual criteria from initial data sets in a way that gives more control than pure L-systems. More useful for architectural visualization than games, I think, but still neat.



Hey! The studio I work for has announced that we’re partnering with Stardock on our upcoming title!

That all I can say about it right now. I’m excited.

Reblogging from my personal tumblr. All I can say is that it’s going to be cool and there will be foliage in the game.