What is your process? I’m interested in gifmaking.
I’ve tried a bunch of methods. The gifsets I’ve made before this were captured using LICEcap (after trying half a dozen other things) and then optimized/cut/resized/compressed in photoshop. That works pretty well, though LICEcap is CPU hungry so to get decent performance you need a machine with some power.
This was an issue with my underwhelming attempts at Wind Waker gifs: emulators take a fair amount of CPU to run, and Dolphin in particular seems to be sensitive to fill rate (essentially the resolution you output the game at). I wasn’t getting good captures, and even when I did I had trouble fitting them into the 1MB file limit for tumblr.
Recently there’s been some nice changes in my workflow. First, tumblr raised the file size limit to 2MB, which is HUGE for making gifs look nice. Second, I got a toy to play with. Offloading the capture work onto the device (plus, you know, being able to capture footage from consoles) has increased the quality of my source material.
Since I’m dealing with footage, somebody let me know that Adobe Premiere has good tools for exporting video directly to gif. (It turns out this is only available on Windows.) I then took those into Photoshop for optimization like before.
I hope that helps!