Some of the best looking grass in video games.

For years after its release I was wondering how they managed to simulate and render so many blades of grass. I couldn’t figure out what kind of clever trick would let you do that. It turns out the answer is that there was no trick. The PS3’s architecture has something called an SPU that lets you do a ton of parallel operations efficiently. Sometimes brute force is the best way to do things. You can read more about that here.

These screenshots are from the Vita version of the game. Once again, I have no idea how they do it on the Vita.

Flower (2009)

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