Far above the ground, in the misty mountain pinball course.
Fun fact: all the textures used in this game are greyscale patterns, which are then multiplied by colors on the mesh’s polygon vertices to produce the correctly colored output. This lets the game engine batch all the meshes into a much smaller number of draw calls than it would normally take, giving better performance than they’d normally get on mobile devices.
Style-wise, that technical constraint forces to balance the competing interests of a minimal polygon count and enough vertices to get the desired mix of colors. Their solution is this beautiful style.
As a side note - and I promise not to do this too often - I found out they have a Greenlight page if you want to take a look. (This plug may coincide with me wanting the developers to make more levels.)
Momonga Pinball Adventures (2013)