A mish-mash of trees.

It’s hard to call this part of the level a forest: it’s as if they took a handful of every tree asset in the game and tossed them in here. It’s a bit hard to tell on some of these - especially the swaying trees - but I’m fairly sure these are 2D cards with 3D renders (or maybe even paintings) of the plants. The swaying and rustle of the grass or trees is done by moving the vertices of the cards that make up the foliage.

The reason I can’t quite tell if these are 2D renders of plants on cards is that the game is using an orthogonal or isometric camera that doesn’t have any angular distortion towards the edges of the scene. As far as I remember, the game never once rotates the camera, though my recollection of the endgame is fuzzy. I remember some level geometry gets rotated, but the benefit of the orthogonal camera is that you can mix-and-match 2D and 3D assets.

Magicka (2011)

  1. wanderer-brown-sheep reblogged this from trexila
  2. slegin reblogged this from video-game-foliage
  3. apenisstuff reblogged this from video-game-foliage
  4. justiceflakes reblogged this from video-game-foliage and added:
    I’ll porbably try to use a combination of the two systems. Getting critique from two angles is always better than one.
  5. twistedpseudonym reblogged this from missingrache
  6. butlerbookbinding reblogged this from trexila
  7. trexila reblogged this from missingrache and added:
    “This shot reminds me: You’ll see games with forklifts and crates, but you won’t see one goddamn pallet. You know what a...
  8. missingrache reblogged this from video-game-foliage and added:
    I had no idea this was a thing and now I’m really happy.
  9. trainedbydeath reblogged this from video-game-foliage
  10. faerill reblogged this from video-game-foliage
  11. video-game-foliage reblogged this from justiceflakes and added:
    Foliage quality is a good metric, but it’s no start-to-crate. Old Man Murray came up with the best possible rating...