The edge of the road.

About half the tracks in the game use a flat, repeating grass pattern to mark where the road stops and the not-road begins. What I find odd about them is that they’re drawn and shaded as if you were looking at a cartoon of grass from the side, but they’re flat on the road. It does do a good job at making the path read as more easily traversable than the off-road, which the game mechanics enforce.

I like the last shot’s use best, where the faux shadows in the flat-on-ground bush texture exaggerate how the terrain raises up just off the track there, which makes it seem even more enticing to try and stay on the path.

Mario Kart: Double Dash!! (2003)

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